Quantcast
Channel: ActionScript 3.0 Design Patterns
Browsing all 15 articles
Browse latest View live

Image may be NSFW.
Clik here to view.

The Grid State: Movement in Mobile

Matrix Work As our desktop screens soar to new heights in size, we find ourselves coping with smaller platforms for mobile viewing. To address this problem, developers simply move from one cell, grid...

View Article



Image may be NSFW.
Clik here to view.

Recursion: An ActionScript 3.0 Problem or Problem Solver?

Why Recursion? (Again) In previous posts we’ve considered recursion, and while not rejecting recursion out of hand, it’s been roughed up a bit, especially by smart reader comments. (You can see posts...

View Article

Image may be NSFW.
Clik here to view.

The Button Factory: Labels and Buttons from the Same Factory Methods

A UI Factory for Buttons and LabelsBeginning of a UI Factory The other day I was looking at an ActionScript 3.0 program, and the developer used a ‘UI Factory.’ I looked at it, and while the program did...

View Article

Image may be NSFW.
Clik here to view.

ActionScript 3.0 Factory Method Expansion: The UI Factory

Adding New Product to Existing Factory In creating the Button Factory example (see previous post), I wanted to add more to it for a full UI factory. The problem is that the Creator participant returned...

View Article

Image may be NSFW.
Clik here to view.

ActionScript 3.0 Bitmap Classes: The Bitmap Factory Method At Work

Building a Bitmap Factory The idea of taking a perfectly good graphic file and taking it apart and putting it back together again has a surprising appeal. You may wonder why one would want to do that?...

View Article


Image may be NSFW.
Clik here to view.

ActionScript 3.0 Bitmaps, Clones and ColorTransforms

Less is More Ever since I started working with mobile devices with Flash and ActionScript 3.0, I’ve been looking for faster ways to move my objects through those little windows on iPhones, Androids and...

View Article

Image may be NSFW.
Clik here to view.

ActionScript 3.0, Flash CS6 and Mobile Apps

Cave drawing from Chauvet-Pont-d'ArcGames, Art and Flash In looking for some game images for this post, I came across one of the cave drawings from Chauvet-Pont-d’Arc, France created about 17,300 years...

View Article

Image may be NSFW.
Clik here to view.

Flash CS6 Touch Simulator for Development

On Mobile Apps Fingers are like Magic Wands A Nice Touch For this post I suggest you download the trial version of Flash Pro CS6 (if you don’t have CS6 already) so that you can see the development tool...

View Article


Image may be NSFW.
Clik here to view.

State Machine for Continuous Movement: Desktop, iPad, iPhone

Covering the Bases On the HTML5 side of the world, most developers/designers have been aware that when you make a site, you need to consider the different environments used to view your site. With...

View Article


Image may be NSFW.
Clik here to view.

ActionScript Concurrency: A Graphic Novel

Thibault Imbert Lets the Cat Out of the Bag Recently I tweeted Thibault Imbert’s post at ByteArray.org about a sneak preview of Adobe’s strategy with ActionScript Workers for concurrency. Some of you...

View Article

Image may be NSFW.
Clik here to view.

Adobe Starling and Design Patterns

Book on Starling by Thibault Imbert As you may have noticed, Flash and ActionScript 3.0 and Flex have been going through metamorphic change. One of the new roles for ActionScript 3.0 involves game...

View Article

Image may be NSFW.
Clik here to view.

Democratic Design Patterns

Design Patterns and Many Languages Way back in 2001, Mark Winstanley and I wrote a book, Server-side Flash: scripts, databases, and dynamic development. I ended up writing code for PERL, ASP and PHP...

View Article

Image may be NSFW.
Clik here to view.

‘Twas The Night Before OOPSLA

The annual meeting of the world’s most influential and best programmers can be found at OOPSLA (Object-Oriented Programming, Systems, Languages & Applications.) In the early 1990s, it was at OOPSLA...

View Article


Image may be NSFW.
Clik here to view.

Concurrent Programming and Parallel Patterns

Concurrent Programming Patterns If you’ve viewed the posts that we’ve had on both parallel (//P) and concurrent (||P) programming, most of what you’ve seen has been long-standing attempts at borrowing...

View Article

Image may be NSFW.
Clik here to view.

Design Pattern Variation and Intents Table

On several different occasions I have meant to create an easy look-up table for quickly finding all of the GoF design patterns, their general purpose, their scope, what can vary and their intent. I...

View Article

Browsing all 15 articles
Browse latest View live




Latest Images